Plot: Act 2

ACT 2!

Just like act 1, it has 5 steps:

  • B Plot Introduction
  • Plan
  • Shenanigans
  • Commitment Confirmed
  • Turning Point 2

B Plot Introduction:

You start the smaller plot that will run concurrent to the main plot.

One unique aspect of the B plot, is that it’s movable. You could introduce the B plot here in the beginning of act 2, or really any time earlier in act 1. But generally speaking, the beginning of act 2 is a good place for it.

Plan:

Your main character formulates a plan of action.

They already have a goal, a desire that they want or need to pursue. How are they going to achieve that goal? They need a plan. This is the time for them to come up with one.

Shenanigans:

A broad term for what occurs during the bulk of act 2.

You main character puts their plan into action, and… what happens? What kind of hijinks ensue? This is where you get to relish in the seed you’ve set up. What was your seed?

  • Was it: “What if dinosaurs were resurrected?”

Then your shenanigans would be walking among these majestic giants, marveling at their grace and beauty. Having your paleontologist characters witness live behaviors they could only guess at back when they were looking at fossilized bones.

  • Was it: “What if you could come back from the dead for revenge?”

Then your main character spends this “shenanigans” time back from the dead, killing those who did him wrong.

This is the time to enjoy the “positive” aspects of the seed you’ve set up.

Commitment Confirmed:

The character fully commits to the journey ahead.

The road they’re moving down. The shenanigans have opened up your main character’s world, but there’s still the possibility of going back to how things used to be. It’s still possible to step back into their smaller, safer world from before the story began. Here in this step, you take that possibility away. They commit fully to the path. They cross that bridge and it crumbles behind them. They might get killed saving their friend, but they get in the car anyway.

You want to craft a situation where there’s no going back. Your main character’s commitment to the road ahead, is confirmed.

Turning Point 2:

This is the end of act 2. You want to end it with a bang.

Some kind of major accomplishment. Or, alternatively, some kind of major set back.

This major turn in the story should push things forward. In the same way turning point 1 did. We want to move the story along, in a big shift, into act 3.

Let’s put this all together and take a look at our bank robbing example from act 1:

ACT 2:

  • B Plot Introduction
  • Plan
  • Shenanigans
  • Commitment Confirmed
  • Turning Point 2

First, let’s introduce our B plot.
Our main character’s buddy, the guy who recruited him into this whole bank robbing idea, will be the main character for the B plot. Turns out his daughter has been kidnapped and in order to get her back, he has to rob this bank.

The main character and his recruiter buddy hatch their plan, when they sit down and prepare exactly how they’re going to rob this bank.

We get into our shenanigans when our characters actually rob the bank. This whole section is what the story is primarily about, plot-wise.

Their commitment is confirmed when our main characters kill a cop on the way out of the bank. There’s no going back now. They’re in it for keeps.

And we truly hit turning point 2, when Recruiter-Guy is caught by the police and our main character leaves him behind.

That’s a real solid act 2. Movin’ on to act 3!



Tagged , , , , , , , , , , , , , , , , . Bookmark the permalink.

Leave a Reply

Your email address will not be published. Required fields are marked *