Story Shamans Podcast – Episode 3 – The Shield

SPOILERS:

The Shield, The O.C. kinda…, Game of Thrones kinda…

SHOW NOTES:


Related Shamans Videos to Check out:

Resolution of the Core Conflict

Core Concept

Impossible Decision

Season 4

Season 5

Season 6

Season 7

Seven Season Wrap Up!

Seven Season Wrap Up!

The seven seasons are all done. For convenience sake, we’ve put the entire structure in one place for easy reference.

Let’s get started!

Season 1

Dramatic Structure:

“Connection” expressed as ‘Identity’

  • Old vs. New Identities
  • Character Roles

“Positive” expressed as ‘New World’

  • New Circumstances/Location
  • Fresh Start

“Origins” expressed as ‘Old World’

  • Old Circumstances/Location
  • World Change

Dramatic Pace:

‘Establish Core Conflict’ and ‘Full Circle’

Dramatic Evolution:

‘Thesis’ and ‘Beginning of First Era’

Season 2

Dramatic Structure:

“Separation” expressed as ‘Stress Tests’

  • Romances
  • Friendships

“Negative” expressed as ‘Meaningful Death’

  • Family or Friend
  • Foe

“Deviation” expressed as ‘Contradiction’

  • Role Reversals
  • Authority Figures

Dramatic Pace:

‘New Blood’ for your roster of characters and ‘Dragonslay’

Dramatic Evolution:

‘Antithesis’ and ‘First Era Continued’

Season 3

Dramatic Structure:

“Connection” expressed as ‘Power’

  • Loss/Gain
  • Sexual Violence

“Positive” expressed as ‘Creation’

  • Newborns
  • Resurrections

“Origins” expressed as ‘Repercussions’

  • Debts
  • Revenge

Dramatic Pace:

‘Fallout’ and ‘Point of No Return: Circumstantially’

Dramatic Evolution:

‘Synthesis/Thesis’ and ‘End of First Era’

Season 4

Dramatic Structure:

“Separation” expressed as ‘Disbandments’

  • Partnerships
  • Marriages

“Negative” expressed as ‘Weirdness’

  • Invasive
  • Otherworldly

“Deviation” expressed as ‘Shake Up’

  • Change of Circumstances
  • Up the Ante

Dramatic Pace:

‘Even trade’ for your roster of characters and ‘Promotion’

Dramatic Evolution:

‘Antithesis’ and ‘Beginning of Second Era’

Season 5

Dramatic Structure:

“Connection” expressed as ‘Family’

  • Loss/Gain
  • Sacrifice

“Positive” expressed as ‘Salvation’

  • Protection
  • Redemption

“Origins” expressed as ‘Formation’

  • Relationships
  • Organizations

Dramatic Pace:

‘Impossible Decision’ and ‘Point of No Return: Emotionally’

Dramatic Evolution:

‘Synthesis/Thesis’ and ‘End of Second Era’

Season 6

Dramatic Structure:

“Separation” expressed as ‘Role Challenge’

  • Circumstantial
  • Emotional

“Negative” expressed as ‘Bummer’

  • Death
  • Trauma

“Deviation” expressed as ‘Destruction’

  • Mistakes
  • Decisions

Dramatic Pace:

‘Deficit’ for your roster of characters and ‘Test/Trial’

Dramatic Evolution:

‘Antithesis’ and ‘Beginning of Third Era’

Season 7

Dramatic Structure:

“Connection” expressed as ‘Legacy’

  • Descending
  • Ancestral

“Positive” expressed as ‘Individuality’

  • Loss/Gain
  • Mentorship

“Origins” expressed as ‘The Beginning’

  • Story
  • Show

Dramatic Pace:

‘Resolution of Core Conflict’ and ‘Point of No Return: Geographically’

Dramatic Evolution:

‘Synthesis’ and ‘End of Third Era/Series’

That’s it, Animals!



Season 5 (part 4) – Impossible Decision & Point of No Return: Emotionally

Season 5

Dramatic Pace

Has two traits:

  • Impossible Decision
  • Point of No Return; Emotionally

Impossible Decision

Your characters face a decision that just seems straight up impossible.

Usually it looks like this: Your characters are faced with two equally terrible choices, and are forced to pick one.

That’s the most common expression of this “impossible decision” idea.

In some rare cases, you’ll present your characters with two terrible choices, and they’ll engineer a third choice out of thin air. This works, when the third choice is just as terrible as the two being decided upon. It’s not as great, when the third choice is some kind of cop-out where the problem’s solved and everyone lives happily ever after. That undermines the stakes. And creatively, it’s a terrible idea.

The decision you’re presenting to your characters is impossible, because no matter what they choose, they can’t live with that decision.

Usually, you’ll place the impossible decision at the very end of season 5. But you don’t have to.

Examples!

At the very end of season 5 of The Sopranos, we see one hell of an “impossible decision.”

Back in the day, Tony Soprano grew up with his cousin Tony Blundetto aka “Tony B.” They were close. In the eighties though, Tony B went to jail – for 17 years. Now, here in season 5, he’s finally out. He tries to go straight, but falls back into crime, and kills the wrong guys in a New York power struggle. Johnny Sack, from New York, demands that Tony Soprano hand over his cousin. Specifically to be tortured and killed for what he’s done.

Tony’s got an “impossible decision” to make. If he doesn’t hand him over, he’s at war with New York. If he does hand him over, he’s sending his beloved cousin to be tortured to death. It’s a pickle. But Tony’s a smart guy, he comes up with a third option. His solution is to track down Tony B himself, and give him a quick, non-tortured, death. He then tells Johnny Sack where to find the body.

Tony B dies, but at least it wasn’t horrifically painful. And though they’re unhappy, Tony’s avoided going to war with New York.

A solid resolution to an excellent “impossible decision.”

Let’s look at a different example:

Season 5 of LOST.

We’ve learned by season 5, that there was an “incident” on the island that the DHARMA Initiative dealt with by building the hatch and instating the numbers and button-pushing protocol.

Now stuck back in the 1970s, Daniel Faraday theorizes that if they detonate Charles Widmore’s H bomb, in the right place, they can stop “the incident” before it ever happens. They can nullify the electromagnetic pocket completely. Meaning the hatch, the button pushing – it doesn’t have to happen. Desmond doesn’t fail to push it one day, and Oceanic 815 never crashes. Our characters never end up on the island.

The impossible decision becomes: should they do it?

Do they purposely detonate a hydrogen bomb? Doing so could alter the timeline and prevent all the death and tragedy they’ve suffered since the crash. They could completely undo the history of all the events up until this point. Is that a good thing? A bad thing? It could do absolutely nothing to the timeline and just explode in their faces and kill them all.

It’s a tough call. After a lot of debate, and back and forth, Juliet sets off that bomb.

In this case, there were two choices, and one was chosen.

Point of No Return – Emotionally

Close out the era, in an emotionally impactful way.

In season 3, we had a “point of no return” that emphasized circumstance. This time, we want a “point of no return” that emphasizes emotion.

We see this in season 5 of Rescue Me. At the end of season 5, Tommy encourages everybody to fall off the wagon and get back into booze. This results in a fatal car crash for Teddy’s wife. Teddy blames Tommy for her death.

For Tommy, this is a big “point of no return; emotionally.” He’s indirectly caused his Aunt’s death. And his beloved Uncle just put a bullet in him for it.

Moving forward, things are never going to be the same, emotionally.

Grey’s Anatomy season 5:

At the end of season 5, George gets hit by a bus. The doctors desperately try to save him, but his injuries are too great and he dies.

This is a big “point of no return; emotionally.” One of their own, a fellow resident they’ve been working along side this entire time, a dear friend, has died. Things will never be the same for any of them.

So when tackling your season 5, be sure to deal with your dramatic pace by creating a compelling impossible decision, and a point of no return that focuses on emotional effects.